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This FEAST project will create engaging educational materials designed for middle school Hispanic students to describe and encourage pathways into engineering careers in the material sciences.
Sonic Scenographies catalyzes experimental collaboration at the intersection of performance, music, theater, dance, architecture, information science, and digital space.
1001++ (Magical Technologies) is a series of artistic inquiries inspired by Arthur C. Clarke’s 3rd law, “[a]ny sufficiently advanced technology is indistinguishable from magic.” This project will re-examine folk narratives as culturally aspirational desires of applied technologies (e.g., VR, machine learning, robotics, storytelling, choreography).
This UARTS FEAST project will study and construct visual representations of music using mathematics. Drawing on scholarship that represents musical chords as points in geometric spaces, we will explore new ways of “picturing” these musical spaces by constructing visualizations of their structure, patterns, and symmetries.
ORBIT stands for Online Resources for Building Intercultural Teams. ORBIT Labs works on several concurrent projects including developing tools for middle schoolers to team up on social justice issues, a book about the intersections of creativity and resilience, and creating virtual and physical resources to help people better communicate and collaborate across differences.
Following the inspiration of the meteorology community and Weather Underground that connected backyard weather STATSions into the global weather system, this student team will deploy magnetometers and other sensors everywhere to make a dense distributed array to enable new science and understanding of the Earth’s space environment.
This team is developing an interactive sound installation that helps users learn the basics of coding. Utilizing research on embodied engagement with sound and critical improvisation studies, this installation will facilitate real-time audio feedback for users’ physical interactions with it. The code that facilitates these interactions will then be displayed, helping users understand the interactive potentials of coding.
Develop a new genre of inclusive augmented reality games and room-sized interactive systems that remove physical and social barriers to play. The project addresses the unmet need of players with different mobility abilities to play and exercise together in spaces such as school gymnasiums, community centers, and family entertainment centers.
The SparkVotes Parties project is a series of games designed to educate and energize college-age voters. Our collaborative team will be developing imaginative ways to gamify the skills and knowledge needed for campus civic participation in the 2022 election.
The goal of this project is to explore methods of incorporating visual communication of effort, gesture, and movement into telematic performance without video transmission. Practical experiments with different sensing techniques, including infrared motion capture, inertial measurement, electromyography, and force sensing will be coupled with novel digitally fabricated mechatronic displays.
The project is called LuCelegans (Luce: light in latin; Light-up C. elegans), or the Interactive Worm Project. It is about building the first interactive, physical, 3-dimensional prototype of C. elegans nervous system through the efforts of a student research team.
This project integrates LiDAR scanning, photogrammetry, and UnReal Engine into education, expanding the possible methodologies and processes of architectural design to storytell and worldbuild using site scans/point clouds as context for narratives.
Collaborators and conspirators on this team will play with the structure, philosophy and dance of multiple forms of language, define language and its use in multiple ways, and discover how it can be activated, (de)constructed and deciphered in relationship to effort, shape, time and space.
“22/26 Midwest” is a net-zero building concept for the US Midwest climate condition. The technology has the goal to reduce the green-house gas emission for building operation, to improve the comfort of the occupants and to reduce the construction cost. The UARTS Team will work on prototypes, programming and control technologies to develop the project.
This UARTS FEAST project will design, prototype and test an aerospace vehicle to locate and identify endangered plant species in wetland environments. The vehicle should minimally disrupt plant and animal wildlife. Your test client is the University's Botanical Gardens.
The project provides sounds and color analogs of people who exist across multiple axes of physical, emotional, cultural and social divergent identities. The project considers imputations of combinations of sound, color, and visuals in presenting all data - including potentially very identifiable combinations.
Help people see robots in a new light and show off U-M's cool robotics research! This UARTS FEAST project will create a series of short funny videos portraying a rivalry between the robots of the ARM and MMint labs. The videos will primarily feature robots performing pranks on other robots and are meant to be engaging for the general public.
This UARTS FEAST project will capture the intricate and fast physical movements required for many percussive techniques in slow motion in order to analyze both the physical conditions and sonic outcomes associated with some of percussion's signature performance demands.
This team will make Korean Art Song (Gagok) more accessible to English speaking students by finding Korean composed song scores, creating English translations, phoneticizations and spoken recordings of song texts, and organizing these materials into an accessible database.
This UARTS Faculty Engineering/Arts Student Team (FEAST) will conduct a collaborative and interdisciplinary study of shadows. The project aims to expand and hybridize conceptions of shadows from a range of fields, as a way of mining their artistic potential in immersive art encounters.
Studio JOY draws upon interventionist art practices and psychologist Victor Frankl's logotherapy as a form of activism in the face of institutional betrayal. Studio JOY will engage in making practices that may include the construction of superhero or mascot costumes, public signage, and/or screenplays.
This project will enable a team of students to learn about environmental sensors and data, specifically around water and watersheds, and create tools and technologies with that data that inform and empower community stakeholders.
This HAPLAB project aims to understand the relationship between the quality of breathing and exceptional performance. We will use data visualization, sonification, and/or visceralization to communicate breathing data back to musical performers.
The student team will explore current participatory design theory and practices toward ideation/ fabrication/production, and test developed pieces that will move forward our understanding and application of participatory design.
This UARTS FEAST project will explore ways to use robots to assist with organic farming and gardening tasks. The project will be done in collaboration with the U-M Campus Farm and will feature working with a real robot to perform tasks related to agriculture.
The student team will develop better construction, testing, and shipping methods; create survey instruments and data collection strategies; and develop and test marketing materials for the ceramic water filters.
The student team will be tasked with developing and evaluating task-specific programming language prototypes for use in integrating computing into high school and undergraduate classes.
This project team will print, patent and market a trio of 3-D polymer objects, representing the Lung/Diaphragm simulator, a polymer tongue, and voice box/vocal folds simulator, made available in a "toolbox" for artists, academics, and physicians.
The project team will work collaboratively on a new multi-media artwork produced through printmaking, animation, and storytelling. The project seeks to visually stretch the boundaries of the analog and digital realms of art-making into a multi-media experience.
This student team will work on a new edition of Telemann’s chorale book of his 430 chorales. This will involve developing score recognition technologies to automatically transcribe the 1730 edition into machine code, and a computational model that can generate the four parts of these chorales from that code.