- a more complete set of neurons and circuits
- learning circuits
- the effect of aging
- the male nervous system
- behavioral output (evoked locomotion) of neuronal activation
- simultaneous stimulation of >1 circuits, etc.
In addition to applying neuroscience knowledge into building LuCelegans, we aspire to explore:
- interactions with art and design which relate to science–based installations of organismal models
- educational applications (middle–school, high–school, undergraduate students)
- artistic representations interplay with scientific fidelity in neurobiology–inspired installations
- audience interactions with a scientific specimen
- research priorities meeting artistic installations restrictions
The UARTS Faculty Engineering/Arts Student Team (FEAST) will be engaged in achieving the following goals:
- polish the first working prototype, the LuCelegans 1.0
- enrich the sensory modalities included in the model and enhance the ways a viewer can interact with it (LuCelegans 1.1 and 1.2)
- find a home for LuCelegans (e.g. museum, exhibit site in UoM)
- make LuCelegans available and accesible to the broader public
- set the stage for adding the effect of learning (work on LuCelegans 2.0)
We envision our prototype worm to ultimately grow into:
- an adventurous LuCelegans, that will travel to many places and visit many cities
- a friendly LuCelegans, that will invite researchers, students of all ages, and the broader public, to learn more about neuroscience and how the nervous system works
- an arty LuCelegans, that will be aesthetically beautiful and artistically intriguing
- a scientific LuCelegans, that will instigate discussions about the capabilities of nervous systems
- an evolving LuCelegans, that will continuously integrate new traits
- a playful LuCelegans, that will welcome people to play with it and learn from it
- a multifacetedLuCelegans, accompanied by special animations for the viewer to explore
- a responsive LuCelegans, that would actually move because of neuronal stimulation instigated by the viewer
Meeting Time
Thursdays, 5:00-7:00pm or 6:00-8:00pm
North Campus location (GGB, Duderstadt, Design Lab or elsewhere)
Students apply to a specific role on team as follows:
Electronic Hardware Systems (2 Students)
Preferred Skills: Coding, use of Arduino, building electronic circuits, working with sensors
Likely Majors: CE, CS, ME, EE
Fabrication & Prototyping (2 Students)
Preferred Skills: CAD design, 3D printing, laser cutter; fabrication experience and working with materials like vinyl, acrylic, plastic, wire, copper tape, conductive sheets, LED strips, EL wires
Likely Majors: ARTDES, ARCH
3D Visualization and Animation (2 Students)
Preferred Skills: Working with Blender, making animations, interest in building simplified miniature version of LuCelegans or artistically varying and diverse pocket versions of LuCelegans
Likely Majors: ARTDES, ARCH, PAT, SI, ROB
STEM Engagement (2 Students)
Preferred Skills: Neuroscience principles, basic neurobiology of invertebrates, preferably(but not necessary) some familiarity with C. elegans, interest in outreach activities and educational applications of scientific installations, ability to seek exhibition venues and visibility for our model, interest to explore how we can engage the broader high school student community around Ann Arbor
Likely Majors: BIOLOGY, COGSCI, EARTH, EDUC, ENVIRON, BCN, NEUROSCI
Faculty Project Lead
Eleni Gourgou received her BS in Biology from National & Kapodistrian University of Athens (NKUA), Greece, in 2003 and earned her PhD in Animal Cell Physiology also fromNKUA in 2010. She joined University of Michigan in 2011 as a postdoctoral fellow, working with microfluidic biochips and bio–MEMS. Later, she shifted her focus on the dynamics of biological systems and in 2015 she began working on memory and learning in invertebrate animals. She is currently a Research Faculty, in the rank of Assistant Research Scientist, splitting her time between Mechanical Engineering Department and the Institute of Gerontology, Medical School. Her research interests lie at the interface of neurobiology, dynamics of biological systems, and behavioral neurogenetics on one side, and emerging technologies (e.g. 3D printing), mathematical biology, and imaging techniques on the other. To answer exciting neurobiology and aging–related questions, she uses the nematode C. elegans as a model system. She is the recipient of a NIH–NIA K01 Career Development Award.
Students: 8
Likely Majors: ARCH, ARTDES, BCN, BIOLOGY, CE, COGSCI, CS, EARTH, EE, ENVIRON, ME, NEUROSCI, PAT, SI, ROB
Summer Opportunity: Summer research fellowships may be available for qualifying students.
Citizenship Requirements: This project is open to all students on campus.
IP/NDA: Students who successfully match to this project team will be required to sign an Intellectual Property (IP) Agreement prior to participation in January 2021.
Course Substitutions: CoE Honors