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Working with doctors at the Mayo Clinic Center for Sleep Medicine, the student team will explore the possibilities of creating techno tracks from up to, at least, four data points from raw polysomnogram data (EEG/Pulse/Oxygenation). The goal is to convert sleep data into interesting music to enable sleep diagnostics that would be accurate and fun–for the world.
This team will make Korean Art Song (Gagok) more accessible to English speaking students by finding Korean composed song scores, creating English translations, phoneticizations and spoken recordings of song texts, and organizing these materials into an accessible database.
The team will explore how pervasive technologies are mediating the way people interact with their cities. The project seeks to make visible and transparent the complex yet critical issues around the use of computer vision and artificial intelligence (as in controversial programs like Detroit’s Project Greenlight and New York’s LinkNYC systems) in public and urban spaces as we build citizen-engaged, physical installations and interventions.
The goal of this project is to explore methods of incorporating visual communication of effort, gesture, and movement into telematic performance without video transmission. Practical experiments with different sensing techniques, including infrared motion capture, inertial measurement, electromyography, and force sensing will be coupled with novel digitally fabricated mechatronic displays.
The research project team will create physically and socially intelligent structures that facilitate cooperation and emotional release, while transcending the fixed expectations of architecture and infrastructure, thereby emboldening viewers to become participants.
Following the inspiration of the meteorology community and Weather Underground that connected backyard weather STATSions into the global weather system, this student team will deploy magnetometers and other sensors everywhere to make a dense distributed array to enable new science and understanding of the Earth’s space environment.
This HAPLAB project aims to understand the relationship between the quality of breathing and exceptional performance. We will use data visualization, sonification, and/or visceralization to communicate breathing data back to musical performers.
This UARTS Faculty Engineering/Arts Student Team (FEAST) will conduct a collaborative and interdisciplinary study of shadows. The project aims to expand and hybridize conceptions of shadows from a range of fields, as a way of mining their artistic potential in immersive art encounters.
The SparkVotes Parties project is a series of games designed to educate and energize college-age voters. Our collaborative team will be developing imaginative ways to gamify the skills and knowledge needed for campus civic participation in the 2022 election.
Develop a new genre of inclusive augmented reality games and room-sized interactive systems that remove physical and social barriers to play. The project addresses the unmet need of players with different mobility abilities to play and exercise together in spaces such as school gymnasiums, community centers, and family entertainment centers.
This project will enable a team of students to learn about environmental sensors and data, specifically around water and watersheds, and create tools and technologies with that data that inform and empower community stakeholders.
The project team will work collaboratively on a new multi-media artwork produced through printmaking, animation, and storytelling. The project seeks to visually stretch the boundaries of the analog and digital realms of art-making into a multi-media experience.
ORBIT stands for the Online Resource for Building Intercultural Teams—and it’s one of many projects underway in the ORBIT Lab! We’re also developing a tool for middle schoolers to team up on social justice issues, working on a book called Creative Resilience, and collaborating with faculty in pharmacy and cardiology on an interactive dashboard to help providers better care for heart failure patients.
This project team will print, patent and market a trio of 3-D polymer objects, representing the Lung/Diaphragm simulator, a polymer tongue, and voice box/vocal folds simulator, made available in a "toolbox" for artists, academics, and physicians.
Critical Improvisation Studies investigates processes related to problem solving, innovation, decision making, interaction, organization, and artistry in fields and projects such as self-driving cars, the Mars Rover, farming, machine learning, comedy, video game design, artistic installation and performance, management, design, architecture, and urban planning. This team will develop new ideas about improvisation by collaborating across these and other disciplines.
Collaborators and conspirators on this team will play with the structure, philosophy and dance of multiple forms of language, define language and its use in multiple ways, and discover how it can be activated, (de)constructed and deciphered in relationship to effort, shape, time and space.
This team will enable the architecture student to translate and test spatial ideas in the design process through immersive technologies using point clouds generated from photogrammetry and LiDAR. In addition to scanning and photogrammetry, this team will test design methodologies (experimenting with VFX and VR), create templates for workflow documentation, and establish a database for site scans and student projects.
The project is called LuCelegans (Luce: light in latin; Light-up C. elegans), or the Interactive Worm Project. It is about building the first interactive, physical, 3-dimensional prototype of C. elegans nervous system through the efforts of a student research team.
The student team will explore current participatory design theory and practices toward ideation/ fabrication/production, and test developed pieces that will move forward our understanding and application of participatory design.